Kitchen Counter
Collection Β· 7 partsA mostly decorative set of kitchen cupboards topped with a stone counter. Drawer fronts, door handles etc are made of different materials to allow for easy material replacement with your chisel mod of choice.
by Tryveliek
Uploaded May 29, 2026
Comments(5)
Just wanted to say thanks for uploading this collection - using it in my castle kitchen
Hey! I am trying to place the water block first and place the sink core into the water block, but the water is leaking out of the sink. The only way to stop the water is putting a block in front of the sink. I tried to paste the drawers using the block in front of the sink but it didn't work. Water continued to leak... What am I doing wrong?
Yeah i also was unable to get the sink working with the water source, but just figured i was being a bit dumb - great looking set though so its worth
Oh hey, there are comments. I didn't spot that. As for the water issue: While it worked fine for me in all sorts of testing, I have learned since creating this that there may potentially be some wonky interactions between some chisel mods and designs like this with very precise ratios. Something about these mods adding phantom pixels that alter the ratios from the original design. Then again, maybe I'm hallucinating and I've screwed up somewhere. All I did to achieve the original effect was slowly add blocks to the sink core until the water vanished, then undid that by one and slapped a thin "drawer" facade in front to stop the water, so I guess just assault it with chisels until it works?
Further testing has raised more questions than answers. Point of order: I'm running 1.22.2, so I'm a tad behind on some things. Who knows if that matters. So, this is very inconsistent. Sometimes the sink works as intended, other times it refuses to work at all. The closest I can get to an explanation is that water will accept a chiselled block occupying the same space as itself, provided that the water is present as the chiselling operation is happening. Placing the sink core into water displaces it, but placing a one voxel thick slab into the water and then turning it into the sink core design seems to work (with both the QP pantograph and the Chisel Wiz paste function). If anyone can replicate these results, I'll update the description to better reflect the correct order of operations.